Anno 117's Pax Romana's Hidden Gem Is a Breathtaking First-Person View.
Surprisingly — did you realize gamers have the option to enjoy Anno 117: Pax Romana from a first-person viewpoint? If that’s your reaction, you feel equally astonished compared to my initial response upon finding out this secret option. I must step away from managing my empire, delegate it to a reliable subordinate, borrow a cart, and enjoy a ride through Ancient Rome.
Activating the First-Person View
Being a city-building title, Anno 117 Pax Romana is normally experienced using a top-down camera. Yet, when you input a hidden code — including “Ctrl,” “Shift,” and “R” on a keyboard or else “Up, up, down, down, left, right, left, right, B/Circle, A/X” with a gamepad — you can explore the empire as an ordinary Roman. Since a similar easter egg was part of the previous Anno title, I felt excited to test it in the new release, but I wasn’t sure it would function before I discovered myself submerged in a structural glitch (possibly an unexpected bug — this feature is a little buggy at times).
Roaming the Ancient Streets
Upon freeing myself, I wandered the bustling streets through my metropolis and toured markets, breweries, blossom gardens, and shellfish gatherers — it was glorious to witness my diligent efforts through a fresh lens. I noticed a variety of intricacies that would escape notice when viewing from overhead: Doorway embellishments, an ass transporting a floral pail, chickens running loose, folks chilling on their balconies… Even just observing the form of a ledge and the paint layers on a column is quite interesting to modern individuals unfamiliar with ancient life.
More Than Just Walking
But there’s more to the first-person feature in Anno 117 than strolling along the road. I became extraordinarily excited when I found out that not only could I observe crop lands, but also access them. And although I’d assumed interiors would be restricted, I was able to enter mud extraction sites, tour an esteemed educational structure during active classes, and invade personal courtyards. Avoid attempting to open doors (not even the studio planned for that functionality), yet it's completely feasible wander through a grain field, watch folks shoveling and carrying sacks, and glance into any tiny hut when there's no doorway obstructing.
Appearance and Mood
Even though I expected to see my metropolis represented using primitive rendering, besides some crude animations and sometimes citizens positioned in a bench rather than on a bench, the immersive perspective seems much better than expected. The meticulously crafted materials (particularly rock faces) really have no business being this good within a game that's fundamentally a city-builder. You won't necessarily notice specific hair details, yet you will notice engravings on walls, fiery particles from lamps, fading on bricks, iris elements, and evergreen foliage. Nighttime, with its flickering fires and stars shining in the distance, generates a uniquely immersive environment, and also a lot less scary versus the earlier title, now that the citizens don’t look like terrifying apparitions these days.
Testing and Personalization
Because the game's hidden immersive perspective lacks official documentation, I opted to try different commands, and immediately located the functions for jumping, dashing, and changing perspective — the last option enabling me to switch between first and third-person views and back. I then experimented with various digit inputs and found I could alter my avatar's look. Amber garment? Ruby clothing? Sapphire and amethyst dress? Or — perhaps even better — full armor? You can wield a blade and protection, or, my favorite, don a marksman outfit; when you press the action key, you’ll fire burning arrows into the sky. Should you be curious, eliminating citizens cannot be done (not that I’ve tried, of course).
Comedy and Population Encounters
However, I had no desire to injure my people, since they're incredibly amusing. Moments after I entered first-person mode, I heard a parent advising their offspring that “You cannot keep a fox as a pet and if you offer additional fowl, your gran will have your head.” Understandable stance, father character. A pleasant regional Celt then proceeded to praise my outstanding integration methods by labeling it “Perfect fusion,” meanwhile a grumpy senior female chose to intimidate me: “Say that one more time, and they’ll never find your body.”
The Joy of Joyriding
Just as I assumed I uncovered all possible content within the game's immersive perspective, I found the joys of joyriding in Ancient Rome. Totally unintentionally, I selected a carriage and immediately found myself in the driver's position. Cattle, asses, even people-powered transports; you may operate any of them freely. The donkey cart, in particular, moves quite quickly, but don't anticipate Grand Theft Auto-style mischief — you can’t drive into people or other wagons (again, not saying I’ve tried).
Fighting Restrictions
The sole aspect that let me down within the immersive perspective was finding out I couldn’t partake in combat situations. Sporting my soldier fit, I approached opposing forces during active combat and tried to harm them, but was entirely disregarded. The close-up view was nonetheless magnificent, and observing foes flee, their appendages thrashing around, felt highly gratifying, but it would’ve been cool to successfully impact objects via my incendiary bolts.